Code viewer for World: block

// Cloned by James Humphrys on 25 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'darkgreen';          // sky color

const objectsize        = 250;                  // size of object   

const startRadius       = 5000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 1000;     // maximum distance from camera we render things 

threehandler.MAXCAMERAPOS = maxRadius;

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.SphereGeometry ( 250, objectsize, 750 );
  var theobject         = new THREE.Mesh ( shape );

  this.newRun = function() 
  {
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    threeworld.scene.add(theobject);
    
    const texturefile = "/uploads/james/explosion.jpg";
 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );



 const themusic = '/uploads/james/Broke_For_Free_-_01_-_Night_Owl.mp3';
 var a = new Audio ( themusic );
 a.loop = true;                 // loop the music forever 
 a.play();





  };

function randomAtoB ( A, B )    // function to return random number from A to B                  
{
    return ( A + ( Math.random() * (B-A) ) );       // Math.random() gives random real number from 0 to 1 
}

this.nextStep = function()
{
    //console.log (theobject.position);
    theobject.position.x = theobject.position.x + randomAtoB ( -300, 300 );
    theobject.position.y = theobject.position.y + randomAtoB ( 300, -300 );
    theobject.position.z = theobject.position.z + randomAtoB ( -300, 300 );
};


}