Code viewer for World: rdr2

// Cloned by Mark Agnew on 5 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'Red';          // sky color

const objectsize        = 350;                  // size of object   

const startRadius       = 1340;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 12;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.SphereGeometry ( objectsize, 200, 100 );
  var theobject         = new THREE.Mesh ( shape );

  this.newRun = function() 
  {
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    ABWorld.scene.add(theobject);
  };
  
   const texturefile  = "/uploads/agnewm4/rdr2.jpg";
 var   loader       = new THREE.TextureLoader();
 
 loader.load ( texturefile, function ( thetexture ) 
 // this defines a function to be called whenever the file is loaded 
    {                    
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 
    
    
this.nextStep = function()
{
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );        
};

}