Code viewer for World: Misc Animation World (clon...

// Cloned by Tobi Olaoye on 5 Dec 2022 from World "Misc Animation World" by Jeffrey Igala 
// Please leave this clone trail here.
 


// jeffrey igala 20491386 & Oluwatobiloba Olaoye 20442576 

// https://github.com/mrdoob/three.js/blob/master/examples/misc_animation_groups.html

            AB.loadCSS ( '/uploads/jeffrrey007/main.css' ); 
            AB.newDiv ('container');
            
            const MUSICFILE = '/uploads/jeffrrey007/FrankSinatra-FlyMetotheMoon.mp3';
            AB.backgroundMusic ( MUSICFILE );
            
             const SKYBOX_ARRAY = [										 
                "/uploads/starter/dawnmountain-xpos.png",
                "/uploads/starter/dawnmountain-xneg.png",
                "/uploads/starter/dawnmountain-ypos.png",
                "/uploads/starter/dawnmountain-yneg.png",
                "/uploads/starter/dawnmountain-zpos.png",
                "/uploads/starter/dawnmountain-zneg.png"
                ]; // 
                
            const objectsize    = 5;                  // size of object   
            const startRadius   = 400;                 // distance from centre we start the camera at
            const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 
            
            AB.socketStart();
            
            AB.socketIn = function(data) // takes in oppenent score and builds opponent tower next to user
            {
                higher2 = data.line; 
                var boxcolor = "red";
                var shape       = new THREE.SphereGeometry ( objectsize, objectsize, objectsize );
                var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
                var theobject   = new THREE.Mesh ( shape, material ); // build opennent tower
    
                theobject.position.y = higher2; // Increase tower height each time
                theobject.position.x = 50; // put towers side by side
                 ABWorld.scene.add ( theobject );
};
                
            AB.world.newRun = function() {
                
                ABWorld.init3d ( startRadius, maxRadius);
			    ABWorld.scene.background = new THREE.CubeTextureLoader().load ( SKYBOX_ARRAY,	function() // render background image
	            { 
		            ABWorld.render(); 
		            AB.removeLoading();
		            AB.runReady = true; 		
	            });
			}

    import * as THREE from '/api/threemodule/libs/three.module.js';

    import Stats from '/uploads/threeport/stats.module.js';

			let stats, clock;
			let scene, camera, renderer, mixer;

			init();
			animate();

			function init() {

				scene = new THREE.Scene();

				//

				camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 200, 200, 200 );
				camera.lookAt( scene.position );

				// all objects of this animation group share a common animation state

				const animationGroup = new THREE.AnimationObjectGroup();

				//

				const geometry = new THREE.BoxGeometry( 8, 8, 8);
				const material = new THREE.MeshBasicMaterial( { transparent:9 } );

				//

				for ( let i = 0; i < 8; i ++ ) {

					for ( let j = 0; j < 8; j ++ ) {

						const mesh = new THREE.Mesh( geometry, material );

						mesh.position.x = 32 - ( 16 * i );
						mesh.position.y = 0;
						mesh.position.z = 32 - ( 16 * j );

						scene.add( mesh );
						animationGroup.add( mesh );

					}

				}

				// create some keyframe tracks

				const xAxis = new THREE.Vector3( 1, 0, 0 );
				const qInitial = new THREE.Quaternion().setFromAxisAngle( xAxis, 0 );
				const qFinal = new THREE.Quaternion().setFromAxisAngle( xAxis, Math.PI );
				const quaternionKF = new THREE.QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );

				const colorKF = new THREE.ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], THREE.InterpolateDiscrete );
				const opacityKF = new THREE.NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );

				// create clip

				const clip = new THREE.AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );

				// apply the animation group to the mixer as the root object

				mixer = new THREE.AnimationMixer( animationGroup );

				const clipAction = mixer.clipAction( clip );
				clipAction.play();

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				//

				stats = new Stats();
				document.body.appendChild( stats.dom );

				//

				clock = new THREE.Clock();

				//

				window.addEventListener( 'resize', onWindowResize );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				const delta = clock.getDelta();

				if ( mixer ) {

					mixer.update( delta );

				}

				renderer.render( scene, camera );

				stats.update();

			}
			
			AB.world.newRun = function() {
			    ABWorld.scene.background = new THREE.CubeTextureLoader().load ( SKYBOX_ARRAY,	function() // render background image
	            { 
		            ABWorld.render(); 
		            AB.removeLoading();
		            AB.runReady = true; 		
	            });
			}