Code viewer for World: One Cube World (P5) (clone...

// Cloned by Detutu Adebisi on 20 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
// make an array of random (x,y,z) positions 
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );
 
const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	


var img;

function preload() 
{
   img = loadImage ( 'uploads/cherryprincess101/No.png' );
}
 
const objectsize    = 101;      // size of object   

const anglechange   = .101;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("#8B0000");    // background color 
    //fill("pink");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
    //box(objectsize); 
    //translate(250, 250, 250);
    //box(objectsize);
    for ( var i=0; i < noboxes; i++ )
    {
        translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
        box(objectsize);             
    }

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
    texture(img);
}