Code viewer for World: Memory test
//https://github.com/mrdoob/three.js/blob/master/examples/webgl_test_memory.html
// template is blank 
// define your own Three.js World here 

AB.loadCSS ( '/uploads/threeport/main.css' );                             


// use JS to make HTML elements too:

	    AB.newDiv ( "container" );                                 


// edit paths to JS 
// API docs tell you path of library 

		import * as THREE from  '/api/threemodule/libs/three.module.js'; 

let camera, scene, renderer;

			init();
			animate();

			function init() {

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.z = 200;

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xffffff );

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

			}

			function createImage() {

				const canvas = document.createElement( 'canvas' );
				canvas.width = 256;
				canvas.height = 256;

				const context = canvas.getContext( '2d' );
				context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
				context.fillRect( 0, 0, 256, 256 );

				return canvas;

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				const geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );

				const texture = new THREE.CanvasTexture( createImage() );

				const material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );

				const mesh = new THREE.Mesh( geometry, material );

				scene.add( mesh );

				renderer.render( scene, camera );

				scene.remove( mesh );

				// clean up

				geometry.dispose();
				material.dispose();
				texture.dispose();

			}