// Example of porting World unchanged to AB using plain Three.js API// World from:// https://github.com/mrdoob/three.js/wiki/Getting-Started// unchanged var renderer =new THREE.WebGLRenderer();
renderer.setSize(800,600);
document.body.appendChild( renderer.domElement );var scene =new THREE.Scene();var camera =new THREE.PerspectiveCamera(35,// Field of view800/600,// Aspect ratio0.1,// Near plane10000// Far plane);
camera.position.set(-15,10,10);
camera.lookAt( scene.position );var geometry =new THREE.BoxGeometry(5,5,5);var material =new THREE.MeshLambertMaterial({ color:0xFF0000});var mesh =new THREE.Mesh( geometry, material );
scene.add( mesh );var light =new THREE.PointLight(0xFFFF00);
light.position.set(10,0,10);
scene.add( light );
renderer.setClearColor(0xdddddd,1);
renderer.render( scene, camera );