Code viewer for World: New World (clone by Nithin...

// Cloned by Nithin Sai K J on 19 Sep 2023 from World "New World" by Nithin Sai K J 
// Please leave this clone trail here.
 

const mazeGeometry = new THREE.BoxGeometry(mazeWidth, wallHeight, mazeDepth);
const mazeMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const mazeWall = new THREE.Mesh(mazeGeometry, mazeMaterial);
scene.add(mazeWall);

const playerGeometry = new THREE.BoxGeometry(1, 1, 1);
const playerMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const player = new THREE.Mesh(playerGeometry, playerMaterial);
scene.add(player);

function createAICharacter() {
    const aiGeometry = new THREE.BoxGeometry(1, 1, 1);
    const aiMaterial = new THREE.MeshBasicMaterial({ color: 0x0000ff });
    const aiCharacter = new THREE.Mesh(aiGeometry, aiMaterial);
    scene.add(aiCharacter);

    // Implement AI logic here
}

function updateAI(aiCharacter) {
    // AI logic to move towards the player or follow a predefined path
    const playerPosition = player.position;
    const aiPosition = aiCharacter.position;

    // Update AI character's position based on the logic
    aiCharacter.position.x += aiSpeed * (playerPosition.x - aiPosition.x);
    aiCharacter.position.z += aiSpeed * (playerPosition.z - aiPosition.z);
}

document.addEventListener("keydown", (event) => {
    // Handle player character movement here based on keypress
});

function animate() {
    requestAnimationFrame(animate);

    // Update AI logic here
    updateAI(aiCharacter);

    // Render the scene
    renderer.render(scene, camera);
}

animate();