// Cloned by Nithin Sai K J on 19 Sep 2023 from World "New World" by Nithin Sai K J
// Please leave this clone trail here.
const mazeGeometry = new THREE.BoxGeometry(mazeWidth, wallHeight, mazeDepth);
const mazeMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const mazeWall = new THREE.Mesh(mazeGeometry, mazeMaterial);
scene.add(mazeWall);
const playerGeometry = new THREE.BoxGeometry(1, 1, 1);
const playerMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const player = new THREE.Mesh(playerGeometry, playerMaterial);
scene.add(player);
function createAICharacter() {
const aiGeometry = new THREE.BoxGeometry(1, 1, 1);
const aiMaterial = new THREE.MeshBasicMaterial({ color: 0x0000ff });
const aiCharacter = new THREE.Mesh(aiGeometry, aiMaterial);
scene.add(aiCharacter);
// Implement AI logic here
}
function updateAI(aiCharacter) {
// AI logic to move towards the player or follow a predefined path
const playerPosition = player.position;
const aiPosition = aiCharacter.position;
// Update AI character's position based on the logic
aiCharacter.position.x += aiSpeed * (playerPosition.x - aiPosition.x);
aiCharacter.position.z += aiSpeed * (playerPosition.z - aiPosition.z);
}
document.addEventListener("keydown", (event) => {
// Handle player character movement here based on keypress
});
function animate() {
requestAnimationFrame(animate);
// Update AI logic here
updateAI(aiCharacter);
// Render the scene
renderer.render(scene, camera);
}
animate();