Code viewer for World: find my world

// Cloned by test2 on 27 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 var img;

function preload() 
{
   img = loadImage ( '/uploads/starter/earth.1.jpg' );
}


// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
const range = 150;

var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-range,range), AB.randomIntAtoB(-range,range), AB.randomIntAtoB(-range,range) ];
}	


 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}


var offset = 0;

function draw()         // "draw" is called every timestep during run 
{
    background("lightblue");    // background color 
//    fill("navy");               // paint box with this color 
  
  texture(img);        	
         
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
//    box(objectsize);            // draw a cube of this size 

offset = offset + 1;

for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0] , a[i][1], a[i][2] );		// get box position i 
//  translate ( a[i] );
  
  box(objectsize);             
}

 
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}