Code viewer for World: Many Objects Super Basic

// Cloned by Colin McCabe on 14 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 50;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;

 const MUSICFILE = '/uploads/tesla/LudwigvanBeethoven-PianoSonatano.14inC-sharpminorop.27no.2Moonlight.mp3';
 AB.backgroundMusic ( MUSICFILE );

function preload() 
{
//    img = loadImage ( '/uploads/starter/earth.1.jpg' );
  img = loadImage ( '/uploads/tesla/1663159406.png');
}

// make an array of random (x,y,z) positions 

const noboxes = 300;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-50,50), AB.randomIntAtoB(-50,50), AB.randomIntAtoB(-50,50) ];
}	


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("#483c32");    // background color - Taupe
  //  fill("#7fffd4");               // paint box with this color - Aqua Marine
    texture(img);    
    
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    // box(objectsize);            // draw a cube of this size 
    // box ( 400,400,50 );
    // box(objectsize); 
    // translate(250, 250, 250);
    // box(objectsize); 
for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}