Code viewer for World: One Cube World (P5) (clone...

// Cloned by Rebecca on 13 May 2019 from World "One Cube World (P5) (clone by Rebecca) (clone by Rebecca)" by Rebecca 
// Please leave this clone trail here.
 


// Cloned by Rebecca on 13 May 2019 from World "One Cube World (P5) (clone by Rebecca)" by Rebecca 
// Please leave this clone trail here.
 


// Cloned by Rebecca on 13 May 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 // make an array of random (x,y,z) positions 

 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );


const noboxes = 30;                     // how many boxes to have 
var a = new Array(noboxes);             // array of the box positions

for ( var i=0; i < noboxes; i++ )       // set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}       
 
 
var img;

function preload() 
{
   img = loadImage (  " /uploads/rebecca09/1557745046.png" );
}
 
 
const objectsize    = 300;      // size of object   

const anglechange   = 0.10;     // how much the rotate angle changes each step 

var angle = 1;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("#CCFFE5");    // background color 
    texture(img);   // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
     for ( var i=0; i < noboxes; i++ )
  {
    translate ( a[i][0], a[i][1], a[i][2] );            // get box position i 
    box(objectsize);             
  }  
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement 
    

}