// Cloned by John Lasis on 5 Dec 2022 from World "webgl_geometry_convex" by threejs.org porting project
// Please leave this clone trail here.
//port from threejs examples
//https://threejs.org/examples/#webgl_geometry_convex
//
// load CSS from file (do everything from JS)
AB.loadCSS ( '/uploads/threeport/main.css' );
AB.newDiv ('container');
// path edits:
import * as THREE from '/api/threemodule/libs/three.module.js';
import Stats from '/uploads/threeport/stats.module.js';
import { OrbitControls } from '/uploads/threejs/OrbitControls.js';
import { ConvexGeometry } from '/uploads/threejs/ConvexGeometry.js';
import * as BufferGeometryUtils from '/uploads/threejs/BufferGeometryUtils.js';
let group, camera, scene, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
// controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 20;
controls.maxDistance = 50;
controls.maxPolarAngle = Math.PI / 2;
// ambient light
scene.add( new THREE.AmbientLight( 0x222222 ) );
// point light
const light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// helper
scene.add( new THREE.AxesHelper( 20 ) );
// textures
const loader = new THREE.TextureLoader();
const texture = loader.load( 'uploads/threejs/disc.png' );
group = new THREE.Group();
scene.add( group );
// points
let dodecahedronGeometry = new THREE.DodecahedronGeometry( 10 );
// if normal and uv attributes are not removed, mergeVertices() can't consolidate indentical vertices with different normal/uv data
dodecahedronGeometry.deleteAttribute( 'normal' );
dodecahedronGeometry.deleteAttribute( 'uv' );
dodecahedronGeometry = BufferGeometryUtils.mergeVertices( dodecahedronGeometry );
const vertices = [];
const positionAttribute = dodecahedronGeometry.getAttribute( 'position' );
for ( let i = 0; i < positionAttribute.count; i ++ ) {
const vertex = new THREE.Vector3();
vertex.fromBufferAttribute( positionAttribute, i );
vertices.push( vertex );
}
const pointsMaterial = new THREE.PointsMaterial( {
color: 0x0080ff,
map: texture,
size: 1,
alphaTest: 0.5
} );
const pointsGeometry = new THREE.BufferGeometry().setFromPoints( vertices );
const points = new THREE.Points( pointsGeometry, pointsMaterial );
group.add( points );
// convex hull
const meshMaterial = new THREE.MeshLambertMaterial( {
color: 0xffffff,
opacity: 0.5,
transparent: true
} );
const meshGeometry = new ConvexGeometry( vertices );
const mesh1 = new THREE.Mesh( meshGeometry, meshMaterial );
mesh1.material.side = THREE.BackSide; // back faces
mesh1.renderOrder = 0;
group.add( mesh1 );
const mesh2 = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
mesh2.material.side = THREE.FrontSide; // front faces
mesh2.renderOrder = 1;
group.add( mesh2 );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
group.rotation.y += 0.005;
render();
}
function render() {
renderer.render( scene, camera );
}