// Cloned by Sakthi Somaskandan on 2 Oct 2021 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
var img;
function preload()
{
img = loadImage ( '/uploads/sakthi/1633180595.png' );
}
// make an array of random (x,y,z) positions
const noboxes = 50; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE ); // adding music to my P5 world
const objectsize = 150; // size of object
const anglechange = 0.02; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("lightgreen"); // background color
fill("darkred"); // paint box with this color
texture(img); // paint box with image loaded above in function preload()
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// box(objectsize); // draw a cube of this size
// pasted multiple times to see the effect of translate
// 4 boxes are defined but boxes are printed at the exact same location if translate is not used
// for this reason we only see 3 boxes on screen as there is no translate between the second and third box
// box(objectsize);
// translate(25, 25, 25);
// box(objectsize);
// box(objectsize);
// translate(25, 25, 25);
// box(objectsize);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}