Code viewer for World: intro to a new world

// Cloned by Fergus on 8 Oct 2020 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.


//const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
//    AB.backgroundMusic ( MUSICFILE ); 
    
    
const MUSICFILE = '/uploads/fergus24//bensound-scifi.mp3';  
     AB.backgroundMusic ( MUSICFILE ); 
     
     
const objectsize    = 100;      // size of object   

const anglechange   = 0.05;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;

// make an array of random (x,y,z) positions 

const noboxes = 3e4;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	


function preload() 
{
   //img = loadImage ( '/uploads/starter/earth.1.jpg' );
   
  img = loadImage ( '/uploads/fergus24/1602189540.png' );
}



function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    //https://www.w3schools.com/cssref/css_colors.asp
    background("DarkCyan");    // background color 
    fill("DarkRed");               // paint box with this color 
           
    texture(img);         
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
    //box ( 1000, 200, 1e+3 );
    
    
    //box(objectsize); 
    //translate(250, 250, 250);
    //box(objectsize); 
    
    for ( var i=0; i < noboxes; i++ )
    {
        translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
        box(objectsize);             
    }

    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}