// Cloned by Fergus on 8 Oct 2020 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
//const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
// AB.backgroundMusic ( MUSICFILE );
const MUSICFILE = '/uploads/fergus24//bensound-scifi.mp3';
AB.backgroundMusic ( MUSICFILE );
const objectsize = 100; // size of object
const anglechange = 0.05; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
var img;
// make an array of random (x,y,z) positions
const noboxes = 3e4; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
function preload()
{
//img = loadImage ( '/uploads/starter/earth.1.jpg' );
img = loadImage ( '/uploads/fergus24/1602189540.png' );
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
//https://www.w3schools.com/cssref/css_colors.asp
background("DarkCyan"); // background color
fill("DarkRed"); // paint box with this color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
//box(objectsize); // draw a cube of this size
//box ( 1000, 200, 1e+3 );
//box(objectsize);
//translate(250, 250, 250);
//box(objectsize);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}