const objectsize = 350; // size of object
const anglechange = 0.04; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("Crimson"); // background color
fill("Darkturquoise"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
box(objectsize); // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("dogerblue"); // background color
fill("crimson"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
box(100,20,750); // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}