Code viewer for World:
Snake
// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// Code for: https://youtu.be/AaGK-fj-BAM
AB.drawRunControls = false;
function Snake() {
this.x = 0;
this.y = 0;
this.xspeed = 1;
this.yspeed = 0;
this.total = 0;
this.tail = [];
this.eat = function(pos) {
var d = dist(this.x, this.y, pos.x, pos.y);
if (d < 1) {
this.total++;
if (this.total > score)
{
score = this.total;
$("#user_span1").html("Score : " + score);
}
return true;
} else {
return false;
}
}
this.dir = function(x, y) {
this.xspeed = x;
this.yspeed = y;
}
this.death = function() {
for (var i = 0; i < this.tail.length; i++) {
var pos = this.tail[i];
var d = dist(this.x, this.y, pos.x, pos.y);
if (d < 1) {
console.log('starting over');
pickLocation();
this.x = 0;
this.y = 0;
this.xspeed = 1;
this.yspeed = 0;
this.total = 0;
this.tail = [];
}
}
}
this.update = function() {
for (var i = 0; i < this.tail.length - 1; i++) {
this.tail[i] = this.tail[i + 1];
}
if (this.total >= 1) {
this.tail[this.total - 1] = createVector(this.x, this.y);
}
this.x = this.x + this.xspeed * scl;
this.y = this.y + this.yspeed * scl;
this.x = constrain(this.x, 0, width - scl);
this.y = constrain(this.y, 0, height - scl);
}
this.show = function() {
fill(0,255,0);
for (var i = 0; i < this.tail.length; i++) {
rect(this.tail[i].x, this.tail[i].y, scl, scl);
}
rect(this.x, this.y, scl, scl);
}
}
var s;
var scl = 20;
var food;
let score;
function setup() {
createCanvas(600, 600);
score = 0;
$("#user_span1").html("Score : " + score);
s = new Snake();
frameRate(10);
pickLocation();
}
function pickLocation() {
var cols = floor(width/scl);
var rows = floor(height/scl);
food = createVector(floor(random(cols)), floor(random(rows)));
food.mult(scl);
}
function mousePressed() {
s.total++;
}
function draw() {
background(51);
if (s.eat(food)) {
pickLocation();
}
s.death();
s.update();
s.show();
fill(255, 0, 100);
rect(food.x, food.y, scl, scl);
}
function keyPressed() {
if (keyCode === UP_ARROW && s.yspeed != 1) {
s.dir(0, -1);
} else if (keyCode === DOWN_ARROW && s.yspeed != -1) {
s.dir(0, 1);
} else if (keyCode === RIGHT_ARROW && s.xspeed != -1) {
s.dir(1, 0);
} else if (keyCode === LEFT_ARROW && s.xspeed != 1) {
s.dir(-1, 0);
}
}