// Cloned by test2 on 22 Nov 2020 from World "Image (P5) (clone by Elva)" by Elva
// Please leave this clone trail here.
var img;
function preload()
{
img = loadImage ( '/uploads/elva25/1606057022.png' );
}
// Cloned by Elva on 15 Nov 2020 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 5 // size of object
const anglechange = 0.005; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(100), ABWorld.fullheight(100), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("black"); // background color
texture(img);
// fill("blue"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// box(500,700,600);
box(objectsize);
translate(10, 5, 15);
box(objectsize);
box(objectsize);
translate(10, 5, 15);
box(objectsize);
box(objectsize);
translate(10, 5, 15);
box(objectsize);
box(objectsize);
translate(10, 5, 15);
box(objectsize);
box(objectsize);
translate(5, 15, 10);
box(objectsize);
box(objectsize);
translate(5, 15, 10);
box(objectsize);
box(objectsize);
translate(5, 15, 10);
box(objectsize);
box(objectsize);
translate(5, 15, 10);
box(objectsize);
box(objectsize);
translate(15, 10, 5);
box(objectsize);
box(objectsize);
translate(15, 10, 5);
box(objectsize);
box(objectsize);
translate(15, 10, 5);
box(objectsize);
box(objectsize);
translate(15, 10, 5);
box(objectsize);
box(objectsize);
translate(15, 10, 5);
box(objectsize);
translate(10, 5, 15);
box(objectsize);
box(objectsize);
translate(10, 5, 15);
box(objectsize);
box(objectsize);
translate(10, 5, 15);
box(objectsize);
box(objectsize);
translate(10, 5, 15);
//box(150,50,50); box(50,50,250); // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}