Code viewer for World: test2 copy
// kjldfjkkjl
// Cloned by test2 on 4 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor      = 231 	;			// sky color (a hexadecimal number) 

const objectsize    = 300;                  // size of object   
const startRadius	= objectsize * 20 ;		// distance from centre we start the camera at
const maxRadius 	= objectsize * 100 ;		// maximum distance from camera we render things  


function World() { 

  // the object is a cube: 
  var shape   		= new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject   	= new THREE.Mesh ( shape );

  
  this.newRun = function() 
  {
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
 	threeworld.scene.add(theobject);
 	
 const texturefile = "/uploads/starter/earth.1.jpg";
 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );   

  };

}