Code viewer for World: My first work on P5

See raw JS.

 const MUSICFILE = '/uploads/sam007/alien-spaceship_daniel_simion.mp3';
 AB.backgroundMusic ( MUSICFILE );
 
    // var audio;
   // audio = new Audio ( "uploads/sam007/alien-spaceship_daniel_simion.mp3" );
    // audio = new Audio ( "/uploads/codingtrain/steam-train-whistle-daniel_simon.mp3" );
    //audio.loop = true;   
   // audio.play();

// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

// Cloned by Shamsul Abedin on 26 Oct 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 

const objectsize    = 150;      // size of object   

const anglechange   = 0.02;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;

function preload() 
{
   img = loadImage (  "/uploads/sam007/download.jpg" );
}

function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("green");    // background color 
   // fill("red");               // paint box with this color 
    texture(img); 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    box(objectsize);            // draw a cube of this size 

for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
} 
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}