// Cloned by nolanm45 on 5 Nov 2018 from World "One Cube World" by Starter user
// Please leave this clone trail here.
const skycolor = 'Aqua'; // sky color
const objectsize = 300; // size of object
const startRadius = 1000; // distance from centre we start the camera at
const maxRadius = startRadius * 10; // maximum distance from camera we render things
const skycolorObject = new THREE.Color ( skycolor.toLowerCase() );
function World()
{
// the object is a cube (each dimension equal):
var shape = new THREE.SphereGeometry ( objectsize, objectsize, objectsize, 600, 600.3,0,300.6 );
var material = new THREE.MeshBasicMaterial({color: 0xffff00})
var theobject = new THREE.Mesh( shape, material);
this.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
// add the object to the scene:
ABWorld.scene.add(theobject);
this.nextStep = function()
{
theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -100, 100 );
};
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
var music = new Audio ( MUSICFILE );
music.loop = true; // loop music forever
music.play();
AB.standardAudioButtons ( music ); // create standard play and pause buttons
};
}