// Cloned by Eamon Cullimore on 19 Sep 2023 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 90; // size of object
const objects = ["box","sphere"];
const anglechange = .01; // how much the rotate angle changes each step
let cam;
var angle = 10; // rotate angle starts at 0
// make an array of random (x,y,z) positions
const noboxes = 99; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
var img;
function preload()
{
img = loadImage ( '/uploads/phoenix76/download.jpg' );
}
function draw() // "draw" is called every timestep during run
{
background("blue"); // background color
//fill("red"); // paint box with this color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
//rotateY(angle);
rotateZ(angle);
for ( var i=0; i < noboxes; i++ )
{
torus(objectsize)
translate ( 90,0,0 );
}
angle = angle + anglechange; // change angle each step to get rotate movement
}