Code viewer for World: Cube Rotats E.C

// Cloned by Eamon Cullimore on 19 Sep 2023 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize = 90;      // size of object   
const objects = ["box","sphere"];
const anglechange   = .01;     // how much the rotate angle changes each step 
let cam;
var angle = 10;                  // rotate angle starts at 0  

// make an array of random (x,y,z) positions 

const noboxes = 99;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	


function setup()        // "setup" is called once at start of run 
{
    createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
    
    
}
var img;

function preload() 
{
   img = loadImage ( '/uploads/phoenix76/download.jpg' );
}

function draw()         // "draw" is called every timestep during run 
{
    background("blue");    // background color 
    //fill("red");              // paint box with this color 
    texture(img);        	
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    //rotateY(angle);
    rotateZ(angle);

    for ( var i=0; i < noboxes; i++ )
    {

      torus(objectsize)
      translate ( 90,0,0 );
      
    }

  
    angle = angle + anglechange;       // change angle each step to get rotate movement
}