/**https://editor.p5js.org/p5/sketches/Sound:_Live_Input
* @name Mic Input
* @description <p>Get audio input from your computer's microphone.
* Make noise to float the ellipse.</p>
* <p>Note: p5.AudioIn contains its own p5.Amplitude object,
* so you can call getLevel on p5.AudioIn without
* creating a p5.Amplitude.</p>
* <p><em><span class="small"> To run this example locally, you will need the
* <a href="http://p5js.org/reference/#/libraries/p5.sound">p5.sound library</a>
* and a running <a href="https://github.com/processing/p5.js/wiki/Local-server">local server</a>.</span></em></p>
*/
let mic;
function setup() {
createCanvas(710, 200);
// Create an Audio input
mic = new p5.AudioIn();
// start the Audio Input.
// By default, it does not .connect() (to the computer speakers)
mic.start();
}
function draw() {
background(200);
// Get the overall volume (between 0 and 1.0)
let vol = mic.getLevel();
fill(127);
stroke(0);
// Draw an ellipse with height based on volume
let h = map(vol, 0, 1, height, 0);
ellipse(width / 2, h - 25, 50, 50);
}