Code viewer for World: RKJ's world

// Cloned by Rahul K Johny on 22 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img,img1;
// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );


function preload() 
{
   img = loadImage ( '/uploads/rkj43/fire_opensource.jpg' );
   img1 = loadImage('/uploads/rkj43/matrix-1735640_1280.jpg')
}


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("darkblue");    // background color 
    //fill("#"+Math.floor(Math.random()*16777215).toString(16));               // paint box with a random color
    if((Math.floor(Math.random() * 10) + 1)> 5) // just a random number generator and a check for even number to switch pictures
    {
        texture(img1);
    }
    else
    {
        texture(img);
    }
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize+(Math.floor(Math.random() * 100) + 1));            // draw a cube with a random size 
    for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}