Code viewer for World: My Rotating Cube (P5)

// Cloned by Itisha on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 100;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );

// make an array of random (x,y,z) positions 
const noboxes = 260;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

function preload() 
{
   img = loadImage ( '/uploads/ashcass/flower.jpg' );
   //https://ancientbrain.com/uploads/camilla/snowsky.jpg
   //https://ancientbrain.com/uploads/ashcass/flower.jpg
}


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("#CBC3E3");    // background color 
    //fill("pink");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    /*box(objectsize);            // draw a cube of this size 
    translate(250, 250, 250);
    box(objectsize);*/
    // box ( 200, 100, 700 ); 
    
    for ( var i=0; i < noboxes; i++ )
        {
          translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
          box(objectsize);             
        }


    texture(img); 
    
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}