Code viewer for World: Cueb Image (P5) (clone by ...
// make an array of random (x,y,z) positions 

const noboxes = 100;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=5; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-300,300), AB.randomIntAtoB(-300,300), AB.randomIntAtoB(-300,300) ];
}	


var img;

function preload() 
{
   img = loadImage ( '/uploads/elva25/1606057022.png' );
}


// Cloned by Elva on 15 Nov 2020 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 10   // size of object   

const anglechange   = 0.03;     // how much the rotate angle changes each step 

var angle = 1;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(100), ABWorld.fullheight(100),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("black");    // background color 
      texture(img);        	
  // fill("blue");               // paint box with this color 
           
    rotateX(angle);           // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
  for ( var i=5; i < noboxes; i++ )
{
  translate ( a[i][1], a[i][1], a[i][2] );		// get box position i 
  box(10);             
}
   angle = angle + anglechange ;

   // box(100,100,100); 
 //   box(objectsize); 
// translate(20, 10, 30);
// box(objectsize); 
}