// make an array of random (x,y,z) positions
const noboxes = 100; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=5; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-300,300), AB.randomIntAtoB(-300,300), AB.randomIntAtoB(-300,300) ];
}
var img;
function preload()
{
img = loadImage ( '/uploads/elva25/1606057022.png' );
}
// Cloned by Elva on 15 Nov 2020 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 10 // size of object
const anglechange = 0.03; // how much the rotate angle changes each step
var angle = 1; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(100), ABWorld.fullheight(100), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("black"); // background color
texture(img);
// fill("blue"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for ( var i=5; i < noboxes; i++ )
{
translate ( a[i][1], a[i][1], a[i][2] ); // get box position i
box(10);
}
angle = angle + anglechange ;
// box(100,100,100);
// box(objectsize);
// translate(20, 10, 30);
// box(objectsize);
}