// port of the start of this tutorial:// https://medium.com/@joseph.a.guzzardo/intro-to-phaser-for-javascript-6bf4b5a09085// code basically unchanged - just put inside a getScript // did up as far as creation of player and physics// next step would be to add the stars// assets from:// https://phaser.io/tutorials/making-your-first-phaser-3-game/phaser3-tutorial-src.zip// missing - got them from Internet Archive // https://github.com/photonstorm/phaser
$.getScript ("https://cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.min.js",function(){var config ={
type:Phaser.AUTO,
width:800,
height:600,
preserveDrawingBuffer:true,// ----- CODE CHANGE ----- needed for screenshots
scene:{
preload: preload,
create: create,
update: update,},
physics:{default:"arcade",
arcade:{
gravity:{ y:300},
debug:false,},},};var game =newPhaser.Game(config);var platforms, player, cursors;function preload(){this.load.image ("sky","/uploads/humphrys/sky.png");this.load.image ("ground","/uploads/humphrys/platform.png");this.load.image ("star","/uploads/humphrys/star.png");this.load.image ("bomb","/uploads/humphrys/bomb.png");this.load.spritesheet ("dude","/uploads/humphrys/dude.png",{
frameWidth:32,
frameHeight:48,});}function create(){this.add.image(400,300,"sky");
platforms =this.physics.add.staticGroup();
platforms.create(400,568,"ground").setScale(2).refreshBody();
platforms.create(600,400,"ground");
platforms.create(50,250,"ground");
platforms.create(750,220,"ground");
player =this.physics.add.sprite(100,450,'dude');
player.setBounce(0.2);
player.setCollideWorldBounds(true);this.physics.add.collider(player, platforms);this.anims.create ({
key:"left",
frames:this.anims.generateFrameNumbers("dude",{ start:0, end:3}),
frameRate:10,
repeat:-1,});this.anims.create({
key:"turn",
frames:[{ key:"dude", frame:4}],
frameRate:20,});this.anims.create({
key:"right",
frames:this.anims.generateFrameNumbers("dude",{ start:5, end:8}),
frameRate:10,
repeat:-1,});
cursors =this.input.keyboard.createCursorKeys();
AB.msg ("Move player with left-right and up keys.");}function update(){if(cursors.left.isDown)// left {
player.setVelocityX(-160);
player.anims.play('left',true);}elseif(cursors.right.isDown)// right{
player.setVelocityX(160);
player.anims.play('right',true);}else{
player.setVelocityX(0);
player.anims.play('turn');}if(cursors.up.isDown && player.body.touching.down)// up {
player.setVelocityY(-330);}}});