Code viewer for World: My Clone

// Cloned by Dave on 20 Sep 2022 from World "One Cube World (P5) (clone by Dave)" by Dave 
// Please leave this clone trail here.
 


// Cloned by Dave on 20 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
// make an array of random (x,y,z) positions 

 //const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3'; //music file
 //AB.backgroundMusic ( MUSICFILE );


const noboxes = 200;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

var img;

function preload() 
{
   img = loadImage (  "/uploads/dg/1663672411.png"  );
}

 
 
const objectsize    = 100;      // size of object   

const anglechange   = .005;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    texture(img);     //image for shape   	

    background("darkblue");    // background color 
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);

    
for ( var i=0; i < noboxes; i++ )
{
    translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
    box(objectsize);             
}



  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}