// Cloned by Vaidas Buzas on 27 Sep 2022 from World "One Cube World (P5) (clone by Stratford College 4)" by Stratford College 4
// Please leave this clone trail here.
// Cloned by Stratford College 4 on 14 Nov 2019 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const MAXPOS = 4000 ;
const startRadiusConst = MAXPOS * 0.5 ; // distance from centre to start the camera at
const maxRadiusConst = MAXPOS * 5 ; // maximum distance from camera we will render things
const objectsize = 200; // size of object
const anglechange = 0.001; // how much the rotate angle changes each step
var angle = 25; // rotate angle starts at 0
var img;
var img2;
ABHandler.MAXCAMERAPOS = MAXPOS * 10 ; // allow camera go far away
ABWorld.drawCameraControls = false;
function preload()
{
img = loadImage ( "/uploads/buzasv2/space.jpg" );
img2 = loadImage ( '/uploads/starter/earth.1.jpg' );
}
AB.world.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadiusConst, maxRadiusConst, skycolor );
// add the object to the scene:
ABWorld.scene.add ( theobject );
};
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background(0); // background color
// paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
orbitControl();
tint(255, 126);
sphere(1500); // draw a cube of this size
sphere(100);
angle = angle + anglechange ; // change angle each step to get rotate movement
texture(img);
}