let bubbles =[];
let flower;
let kittens =[];// load new images: function preload(){
flower = loadImage('/uploads/codingtrain/flower.png');
kittens[0]= loadImage('/uploads/codingtrain/kitten0.jpg');
kittens[1]= loadImage('/uploads/starter/baby.1.png');
kittens[2]= loadImage('/uploads/starter/ghost.3.png');
kittens[3]= loadImage('/uploads/starter/green.alien.png');
kittens[4]= loadImage('/uploads/starter/pacman.jpg');}// make some music var music =newAudio("/uploads/starter/nursery.2.mp3");
music.play();function setup(){
createCanvas(600,400);for(let i =0; i <10; i++){
let x = random(width);
let y = random(height);
let r = random(50,150);// let kitten = random(kittens);
let b =newBubble(x, y, r);
bubbles.push(b);}}function mousePressed(){for(let i =0; i < bubbles.length; i++){
bubbles[i].clicked(mouseX, mouseY);}}function draw(){
background(0);for(let i =0; i < bubbles.length; i++){
bubbles[i].move();
bubbles[i].show();}}classBubble{
constructor(x, y, r, img){this.x = x;this.y = y;this.r = r;this.kitten = random(kittens);}
clicked(px, py){//let d = dist(px, py, this.x, this.y);//if (d < this.r) {if(px >this.x && px <this.x +this.r && py >this.y && py <this.y +this.r){this.kitten = flower;//random(kittens);}}
move(){this.x =this.x + random(-2,2);this.y =this.y + random(-2,2);}
show(){
image(this.kitten,this.x,this.y,this.r,this.r);// stroke(255);// strokeWeight(4);// fill(this.brightness, 125);// ellipse(this.x, this.y, this.r * 2);}}