Code viewer for World: KK0GETR9o
let angle = 0, angle2 = 0;
let resolution = 40;
let r = 150;
let xAngle = 0;
let heightColumn = 10;

function setup() {
  createCanvas(400, 400, WEBGL); 
  frameRate(5);

}

function draw() {
  background(255);
  orbitControl();
  
for(let j = 0; j < resolution-5; j++){
  for(let i = 0; i < resolution; i++){
  
     let  x = r * sin(angle) * cos(angle2);
     let  y =  r *  sin(angle) * sin(angle2);
     let z = r * cos(angle);
 
    push()
    translate(x,y);
    sphere(10);
    pop()
   
    angle+=TWO_PI/resolution; 
  } 
  angle2+=PI/resolution;
  
}

}