Code viewer for World: One Cube World (Three.js) ...

// Cloned by Alexandru on 14 Nov 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';           
const boxcolor          = 'maroon';

const objectsize    = 300;                  // size of object   

const startRadius   = 1000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape       = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject   = new THREE.Mesh ( shape, material );

const KEY_UP    = 38;
const KEY_LEFT  = 37;
const KEY_RIGHT = 39;

var OURKEYS = [ KEY_UP, KEY_LEFT, KEY_RIGHT ];

// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};

AB.world.nextStep = function()
{
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );
    if (event.keyCode == KEY_UP)
    {
        // moveSelector("left");
        console.log("UP");
    }
};

//  const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
//  AB.backgroundMusic ( MUSICFILE );