// Cloned by Alexandru on 14 Nov 2022 from World "One Cube World (Three.js)" by Starter user
// Please leave this clone trail here.
const skycolor = 'lightblue';
const boxcolor = 'maroon';
const objectsize = 300; // size of object
const startRadius = 1000; // distance from centre we start the camera at
const maxRadius = startRadius * 10; // maximum distance from camera we render things
// the object is a cube (each dimension equal):
var shape = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var material = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject = new THREE.Mesh ( shape, material );
const KEY_UP = 38;
const KEY_LEFT = 37;
const KEY_RIGHT = 39;
var OURKEYS = [ KEY_UP, KEY_LEFT, KEY_RIGHT ];
// Define what the World does at the start of a run:
AB.world.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, skycolor );
// add the object to the scene:
ABWorld.scene.add ( theobject );
};
AB.world.nextStep = function()
{
theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );
if (event.keyCode == KEY_UP)
{
// moveSelector("left");
console.log("UP");
}
};
// const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
// AB.backgroundMusic ( MUSICFILE );