// Define this if you want the run to return a score:
//AB.world.getScore = function()
//{
// return ( 0 );
//};
// ----------------------P5 code --------------------
var screen = 0;
var y=-20;
var x=200;
var speed = 1;
var score= 0;
// setting the grid that the game will be played on to be the full height and width of the window
function setup() {
createCanvas(windowWidth, windowHeight);
}
function draw() {
// if screen = 0 than run start function
if(screen == 0){
start()
// if screen = 1 then run game
}else if(screen == 1){
startGame()
// if screen = 2 then run end function
}else if(screen==2){
end()
}
}
function start(){
// setting ther background colour for the start screen
background(96, 100, 200)
fill(255)
// making the text appear in the center
textAlign(CENTER);
// the text for the beginning of the game
text('Catch All The Snowballs by moving the mouse To Win!!', width / 2, height / 2)
text('click to start', width / 2, height / 2 + 20);
reset();
}
function startGame(){
// setting ther background colour for the game
background(100, 0, 100)
// setting the score board
text("Snowballs caught = " + score, 30,20)
ellipse(x,y,20,20)
// setting the white bucket to catch the snowballs, to the center of the screen
rectMode(CENTER)
// defining the dimension of the bucket and how to move it with the mouse along the x axis
rect(mouseX,height-10,100,30)
y+= speed;
if(y>height){
// end game screen appears if you do not catch a snow ball
screen =2
}
if(y>height-10 && x>mouseX-20 && x<mouseX+20){
y=-20
// if snowball caught successfully then we increase the spead of the next falling snowball
speed+=1
// and we increase the scoreboard by 1
score+= 1
}
// also if the snowball is caught successfully then the next ball drops from a random location
if(y==-20){
pickRandom();
}
}
// the function for randomly placing where the snowballs will fall from
function pickRandom(){
x= random(20,width-20)
}
function end(){
// setting ther background colour for the end screen
background(150)
// making the end of game text centered
textAlign(CENTER);
text('GAME OVER', width / 2, height / 2)
// telling the player what their final score was
text("Snowballs Caught = " + score, width / 2, height / 2 + 20)
text('click to play again', width / 2, height / 2 + 40);
}
// mouse function
function mousePressed(){
// if on the starting screen and mouse is pressed then the game begins
if(screen == 0){
screen=1
// if on the ending screen and the mouse is pressed then return to starter screen
}else if(screen==2){
screen=0
}
}
function reset(){
// resets the score to o
score=0;
// resets the speed to 1
speed=1;
y=-20;
}