Code viewer for World: Borg Invasion
 var img;

function preload() 
{
   img = loadImage ( '/uploads/ewinston/1605646077.png' );
   
}
// make an array of random (x,y,z) positions 

const noboxes = 500;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	
 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );

// Cloned by Eamonn Winston on 17 Nov 2020 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 

const objectsize    = 120;      // size of object  


const anglechange   = 0.1;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
    createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("Black");    // background color 
    //fill("navy");               // paint box with this color 
    texture(img);        	
 
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
   for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);
  
}

 



    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}