Code viewer for World: One Cube World (Three.js) ...

// Cloned by Vineet Sajwan on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';           
const boxcolor          = 'maroon';

const objectsize    = 300;                  // size of object   

const startRadius   = 1000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
//var shape       = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var shape       = new THREE.SphereGeometry( objectsize, objectsize, objectsize );
var shape1       = new THREE.SphereGeometry( objectsize, objectsize, objectsize );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject   = new THREE.Mesh ( shape, material );
var theobject1   = new THREE.Mesh ( shape1, material );


// Define what the World does at the start of a run: 


const texturefile  = '/uploads/vin94/A_blue_eye.jpg';
var   loader       = new THREE.TextureLoader();

loader.load ( texturefile, function ( thetexture ) 
// this defines a function to be called whenever the file is loaded 
{			 
    thetexture.minFilter  = THREE.LinearFilter;
    theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    theobject1.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
}); 

    
AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 
    
    theobject.position.y;
    theobject1.position.y;

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
    ABWorld.scene.add ( theobject1 );
};

AB.world.nextStep = function()
{
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );        
    //theobject.position.y  = theobject.position.y  + AB.randomIntAtoB ( -30, 30 );        
    //theobject.position.z   = theobject.position.z  + AB.randomIntAtoB ( -30, 30 );
    theobject1.position.x = theobject1.position.x + AB.randomIntAtoB ( -60, 60 );        
};