// Cloned by Vaidas Buzas on 29 Nov 2022 from World "instancing_scatter" by threejs.org porting project
// Please leave this clone trail here.
//ported from threejs examples
//https://threejs.org/examples/#webgl_instancing_scatter
//load css
AB.loadCSS ( '/uploads/threeport/main.css' );
AB.newDiv ('container');
import * as THREE from '/api/threemodule/libs/three.module.js';
import Stats from '/uploads/threeport/stats.module.js';
import { GUI } from '/uploads/threejs/dat.gui.module.js';
import { OrbitControls } from '/uploads/threejs/OrbitControls.js';
import { LightProbeGenerator } from '/uploads/threejs/LightProbeGenerator.js';
let mesh, renderer, scene, camera;
let gui;
let lightProbe;
let directionalLight;
// linear color space
const API = {
lightProbeIntensity: 1.0,
directionalLightIntensity: 0.2,
envMapIntensity: 1
};
init();
function init() {
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// tone mapping
renderer.toneMapping = THREE.NoToneMapping;
renderer.outputEncoding = THREE.sRGBEncoding;
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 0, 30 );
// controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.minDistance = 10;
controls.maxDistance = 50;
controls.enablePan = false;
// probe
lightProbe = new THREE.LightProbe();
scene.add( lightProbe );
// light
directionalLight = new THREE.DirectionalLight( 0xffffff, API.directionalLightIntensity );
directionalLight.position.set( 10, 10, 10 );
scene.add( directionalLight );
// envmap
const genCubeUrls = function ( prefix, postfix ) {
return [
prefix + 'px' + postfix, prefix + 'nx' + postfix,
prefix + 'py' + postfix, prefix + 'ny' + postfix,
prefix + 'pz' + postfix, prefix + 'nz' + postfix
];
};
const urls = genCubeUrls( 'uploads/threejs/', '.png' );
new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
cubeTexture.encoding = THREE.sRGBEncoding;
scene.background = cubeTexture;
lightProbe.copy( LightProbeGenerator.fromCubeTexture( cubeTexture ) );
const geometry = new THREE.SphereGeometry( 5, 64, 32 );
//const geometry = new THREE.TorusKnotGeometry( 4, 1.5, 256, 32, 2, 3 );
const material = new THREE.MeshStandardMaterial( {
color: 0xffffff,
metalness: 0,
roughness: 0,
envMap: cubeTexture,
envMapIntensity: API.envMapIntensity,
} );
// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
render();
} );
// gui
gui = new GUI();
gui.width = 300;
gui.domElement.style.userSelect = 'none';
const fl = gui.addFolder( 'Intensity' );
fl.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
.name( 'light probe' )
.onChange( function () {
lightProbe.intensity = API.lightProbeIntensity; render();
} );
fl.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
.name( 'directional light' )
.onChange( function () {
directionalLight.intensity = API.directionalLightIntensity; render();
} );
fl.add( API, 'envMapIntensity', 0, 1, 0.02 )
.name( 'envMap' )
.onChange( function () {
mesh.material.envMapIntensity = API.envMapIntensity; render();
} );
fl.open();
// listener
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
render();
}
function render() {
renderer.render( scene, camera );
}
AB.removeRunHeader();
let r, g, b, brightness, size;
function setup() {
createCanvas(1200, 600, WEBGL);
r = createSlider(0, 255, 127);
r.position(20, 620);
g= createSlider(0, 255, 127);
g.position(20, 640);
b= createSlider(0, 255, 127);
b.position(20, 660);
brightness= createSlider(0, 500, 255);
brightness.position(20, 680);
size= createSlider(1, 50, 1);
size.position(20, 700);
rDisplay = createP()
rDisplay.position(170, 604)
gDisplay = createP()
gDisplay.position(170, 624)
bDisplay = createP()
bDisplay.position(170, 644)
brightnessDisplay = createP()
brightnessDisplay.position(170, 664)
sizeDisplay = createP()
sizeDisplay.position(170, 684)
}
function draw() {
background(0);
orbitControl();
rDisplay.html('Red '+r.value())
gDisplay.html('Green '+g.value())
bDisplay.html('Blue '+b.value())
brightnessDisplay.html('Brightness '+brightness.value())
sizeDisplay.html('Sphere size '+size.value())
const values = [r, g, b, brightness, size]
///sendtoServer(values)
let locX = mouseX - height / 2;
let locY = mouseY - width / 2;
pointLight(values[0].value(), values[1].value(), values[2].value(), locX, locY, values[3].value());
rotateY(frameCount * 0.01);
for (let j = 0; j < 50; j++) {
push();
for (let i = 0; i < 60; i++) {
translate(
cos(frameCount * 0.001 + j) * 100,
cos(frameCount * 0.001 + j) * 1,
i * 0.1
);
rotateZ(frameCount * 0.002);
push();
noStroke()
specularMaterial(250, 0, 0, 100);
sphere(values[4].value());
pop();
}
pop();
}
}