const music = '/uploads/solanm3/SpongeBobMusicGrassSkirtChase.mp3';
AB.backgroundMusic(music);
const noboxes = 70;
var a = new Array(noboxes);
for(i=0;i<noboxes;i++)
{
a[i] = [AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)];
}
var img;
function preload()
{
//img = loadImage( '/uploads/starter/earth.1.jpg' );
img = loadImage('/uploads/akshara/1602768510.png');
}
const objectsize = 200; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("lightblue"); // background color
//fill("navy"); // paint box with this color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for(i=0;i<noboxes;i++)
{
translate(a[i][0], a[i][1], a[i][2]);
box(objectsize);
}
// box(objectsize);
//translate(250,250,250);
//box(objectsize);// draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}