Code viewer for World: Akshara's one cube world
const music = '/uploads/solanm3/SpongeBobMusicGrassSkirtChase.mp3';
AB.backgroundMusic(music);
const noboxes = 70;
var a = new Array(noboxes);
for(i=0;i<noboxes;i++)
{
    a[i] = [AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)];
}
var img;
function preload()
{
    //img = loadImage( '/uploads/starter/earth.1.jpg' );
    img = loadImage('/uploads/akshara/1602768510.png');
}
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("lightblue");    // background color 
    //fill("navy");               // paint box with this color 
    texture(img);        	
       
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
    
    for(i=0;i<noboxes;i++)
    {
        translate(a[i][0], a[i][1], a[i][2]);
        box(objectsize);
    }
  
   // box(objectsize); 
    //translate(250,250,250);
    //box(objectsize);// draw a cube of this size 
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}