/**https://editor.p5js.org/p5/sketches/Sound:_Filter_LowPass
* @name Filter LowPass
* @description Apply a p5.LowPass filter to a p5.SoundFile.
* Visualize the sound with FFT.
* Map mouseX to the the filter's cutoff frequency
* and mouseY to resonance/width of the a BandPass filter
*
* <p><em><span class="small"> To run this example locally, you will need the
* <a href="http://p5js.org/reference/#/libraries/p5.sound">p5.sound library</a>
* a sound file, and a running <a href="https://github.com/processing/p5.js/wiki/Local-server">local server</a>.</span></em></p>
*/
let soundFile;
let fft;
let filter, filterFreq, filterRes;
function preload() {
soundFormats('mp3', 'ogg');
soundFile = loadSound('uploads/p5editor/beat.mp3');
}
function setup() {
createCanvas(710, 256);
fill(255, 40, 255);
// loop the sound file
soundFile.loop();
filter = new p5.LowPass();
// Disconnect soundfile from master output.
// Then, connect it to the filter, so that we only hear the filtered sound
soundFile.disconnect();
soundFile.connect(filter);
fft = new p5.FFT();
}
function draw() {
background(30);
// Map mouseX to a the cutoff frequency from the lowest
// frequency (10Hz) to the highest (22050Hz) that humans can hear
filterFreq = map(mouseX, 0, width, 10, 22050);
// Map mouseY to resonance (volume boost) at the cutoff frequency
filterRes = map(mouseY, 0, height, 15, 5);
// set filter parameters
filter.set(filterFreq, filterRes);
// Draw every value in the FFT spectrum analysis where
// x = lowest (10Hz) to highest (22050Hz) frequencies,
// h = energy (amplitude / volume) at that frequency
let spectrum = fft.analyze();
noStroke();
for (let i = 0; i < spectrum.length; i++) {
let x = map(i, 0, spectrum.length, 0, width);
let h = -height + map(spectrum[i], 0, 255, height, 0);
rect(x, height, width / spectrum.length, h);
}
}