Code viewer for World: One Cube World (P5) (clone...

// Cloned by ArthurWalker on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.015;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;


const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

function preload() 
{
   img = loadImage ( '/uploads/arthur9/e533c4b8d2d2d3798f3271c35ca6e050_XL.jpg' );
}


function setup()        // "setup" is called once at start of run 
{
    createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("#F0FFFF");    // background color 
    fill("#6495ED");               // paint box with this color 
    texture(img);        	
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
           // draw a cube of this size 
  
    for ( var i=0; i < noboxes; i++ )
    {
      translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
      box(objectsize);             
    }  
    
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}