Code viewer for World: Cube World

// Cloned by sagar gatla on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = '#F0F8FF';           
const boxcolor          = 'maroon';

const objectsize    = 500;                  // size of object   

const startRadius   = 600;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape       = new THREE.SphereGeometry(200,64,64); //( objectsize, 700, objectsize );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject   = new THREE.Mesh ( shape, material );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
     const texturefile  = 'uploads/sagarg/1663858499.png';
    var   loader       = new THREE.TextureLoader();
 
    loader.load ( texturefile, function ( thetexture ) 
 // this defines a function to be called whenever the file is loaded 
    {			 
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};

 AB.world.nextStep = function()
{
    theobject.position.x = theobject.position.x + 10//AB.randomIntAtoB ( -30, 30 ); 
     theobject.position.y 
    theobject.position.z 
};