// Cloned by sagar gatla on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user // Please leave this clone trail here.const skycolor ='#F0F8FF';const boxcolor ='maroon';const objectsize =500;// size of object const startRadius =600;// distance from centre we start the camera atconst maxRadius = startRadius *10;// maximum distance from camera we render things // the object is a cube (each dimension equal): var shape =new THREE.SphereGeometry(200,64,64);//( objectsize, 700, objectsize );var material =new THREE.MeshBasicMaterial({ color: boxcolor.toLowerCase()});var theobject =new THREE.Mesh( shape, material );// Define what the World does at the start of a run:
AB.world.newRun =function(){const texturefile ='uploads/sagarg/1663858499.png';var loader =new THREE.TextureLoader();
loader.load ( texturefile,function( thetexture )// this defines a function to be called whenever the file is loaded {
thetexture.minFilter = THREE.LinearFilter;
theobject.material =new THREE.MeshBasicMaterial({ map: thetexture });});// start a 3D scene: ABWorld.init3d ( startRadius, maxRadius, skycolor );// add the object to the scene:ABWorld.scene.add ( theobject );};
AB.world.nextStep =function(){
theobject.position.x = theobject.position.x +10//AB.randomIntAtoB ( -30, 30 );
theobject.position.y
theobject.position.z
};