Code viewer for World: gentle intro
var img;

function preload() 
{
   img = loadImage ( '/uploads/starter/earth.1.jpg' );
}

// make an array of random (x,y,z) positions 

const noboxes = 3000;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

 for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100), AB.randomIntAtoB(-100,100) ];
}	


// Cloned by test2 on 30 Sep 2021 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
  
 
const objectsize    = 50;     // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("navy");    // background color 
//    fill("green");               // paint box with this color 
  
  texture(img);        	
          
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
 
for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}

    angle = angle + anglechange ;       // change angle each step to get rotate movement
}