AB.colck = 10;
AB.maxStep = 10000;
AB.screeshot = 100;
const background = "lightblue";
const FILE = "/uploads/octa1936/1666610840.png";
const ARMY = 100;
const objectsize = 500;
const MAXPOS = 2000;
const startRadius = MAXPOS * 1.5;
const maxRadius = MAXPOS * 5;
ABHandler.MaxCamPos = MAXPOS * 10;
ABWorld.drawCamera = false;
AB.drawcontrol = false;
var armysize = new Array(ARMY);
function loadArmy()
{
for (var i = 1; i <= armysize; i++ )
{
var shape = new THREE.BoxGeometry ( objectsize, otherside, objectsize );
var material = new THREE.MeshBasicMaterial ( { color: "red" } );
var theobject = new THREE.Mesh ( shape, material );
ABWorld.scene.add(theobject)
}
}
ABWorld.render();
AB.world.newRun = function()
{
ABWorld.init3d (startRadius, maxRadius, background);
loadArmy();
};
AB.world.nextStep = function()
{
// Code for Three.js re-drawing of objects.
};
AB.world.endRun = function()
{
};