Code viewer for World: lamborghini 7 dec world

 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 var music = new Audio ( MUSICFILE );
 music.loop = true;                   // loop music forever            
 music.play();
 AB.standardAudioButtons ( music );   // create standard play and pause buttons
 
 

// Insert this code at the top:

const noboxes = 2000;                     // how many boxes to have 
var a = new Array(noboxes);             // array of the box positions

for ( var i=0; i < noboxes; i++ )       // set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
        // each entry of the array is a random (x,y,z) position 
        // (an array of three random numbers) 
}


var img;

function preload() 
{
   img = loadImage (  "/uploads/test2/8455801596.png" );
}



// Cloned by test2 on 7 Dec 2018 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
  
  
 
var angle = 0;                  // rotate angle starts at 0  

const objectsize    = 120;      // size of object   

const anglechange   = 0.011;     // how much the rotate angle changes each step 


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
 
}


function draw()         // "draw" is called every timestep during run 
{
      background("lightgreen");    // background color 
 //  fill("navy");               // paint box with this color 
   texture(img);      
   
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  /*
    box(objectsize );            // draw a cube of this size 
  
 translate( objectsize*2 , objectsize*2, objectsize*2);
 box(objectsize); 
 translate( objectsize*2 , objectsize*2, objectsize*2);
 box(objectsize); */
 
 
  for ( var i=0; i < noboxes; i++ )
  {
    translate ( a[i][0], a[i][1], a[i][2] );            // get box position i 
    box(objectsize);             
  }
 
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}