Code viewer for World: test4 (clone by David L)
//Create Scene
var scene = new THREE.Scene();

//Create Camera
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);

//Create Renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

//Create Cube
var geometry = new THREE.BoxGeometry(2,2,2);
var material = new THREE.MeshBasicMaterial({color: 0xFFFFFF});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 5;

//Render the scene
function render(){
	requestAnimationFrame(render);
	
	cube.rotation.x += 0.005;
	cube.rotation.y += 0.005;

	renderer.render(scene, camera);
}

render();