Code viewer for World: IT'S A BOX!

// Cloned by Jack on 24 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor      = 7564;				// sky color (a hexadecimal number) 

const objectsize    = 400;                  // size of object   
const startRadius	= objectsize * 5 ;		// distance from centre we start the camera at
const maxRadius 	= objectsize * 20 ;		// maximum distance from camera we render things  


function World() { 




  // the object is a cube: 
  var shape   		= new THREE.SphereGeometry ( 500, 500, 500 );
  var theobject   	= new THREE.Mesh ( shape )

  
  this.newRun = function() 
  {
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
 	threeworld.scene.add(theobject);
 	
 const texturefile = "/uploads/vae/492090-minecraft-town.jpg";
 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );
 
 const themusic = '/uploads/vae/SuspenseLoop.wav';
 var a = new Audio ( themusic );
 a.loop = true;                 // loop the music forever 
 a.play();
 
  };
function randomAtoB ( A, B )    // function to return random number from A to B                  
{
    return ( A + ( Math.random() * (B-A) ) );       // Math.random() gives random real number from 0 to 1 
}

this.nextStep = function()
{
    theobject.position.x = theobject.position.x + randomAtoB ( -30, 30 );
   
};
}