// Cloned by Ethan Kavanagh on 19 Sep 2023 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 1; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
var img;
// make an array of random (x,y,z) positions
const noboxes = 30; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
a = [
{"x": 0, "y": 0, "z": 0},
{"x": 1, "y": 0, "z": 0},
{"x": 1, "y": 1, "z": 0},
{"x": 0, "y": 1, "z": 0},
{"x": 0, "y": 0, "z": 0}
];
function preload()
{
img = loadImage ( '/uploads/kavane39/jack.jpg' );
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("green"); // background color
texture(img)
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for ( var i=0; i < a.length; i++ )
{
translate(a[i]['x'] + 20, a[i]['y']+ 20, a[i]['z'] + 20); // get box position i
box(objectsize);
}
// draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}