Code viewer for World: One Cube World (P5) (clone...

// Cloned by Patricija Shalkauskaite on 20 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
//  AB.clockTick       = 100;    

// 	// Speed of run: Step every n milliseconds.  
	
	
// AB.maxSteps        = 1000;    

// 	// Length of run: Maximum length of run in steps.  

 
 
var easycam;

function setup() { 
  createCanvas(windowWidth, windowHeight, WEBGL);

  easycam = createEasyCam();
  // easycam = new Dw.EasyCam(this._renderer);
  // easycam = new Dw.EasyCam(this._renderer, {distance:300, center:[0,0,0]});
  easycam = new Dw.EasyCam(this._renderer, {distance:300, center:[0,0,0], rotation:[1,0,0,0]});
} 
 
 // make an array of random (x,y,z) positions 

const noboxes = 100;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i = 0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

 
const objectsize    = 80;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 5;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("lightblue");    // background color 
    fill(AB.randomColor());               // paint box with this color 
    // fill(coral);
    
    // texture(img);
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    for ( var i=0; i < noboxes; i++ )
    {
      translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
      box(objectsize);             
    }

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}

// var img;

// function preload() 
// {
//   img = loadImage ( '/uploads/pat/1663671951.png' );
// }