// Cloned by Patricija Shalkauskaite on 20 Sep 2022 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
// AB.clockTick = 100;
// // Speed of run: Step every n milliseconds.
// AB.maxSteps = 1000;
// // Length of run: Maximum length of run in steps.
var easycam;
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
easycam = createEasyCam();
// easycam = new Dw.EasyCam(this._renderer);
// easycam = new Dw.EasyCam(this._renderer, {distance:300, center:[0,0,0]});
easycam = new Dw.EasyCam(this._renderer, {distance:300, center:[0,0,0], rotation:[1,0,0,0]});
}
// make an array of random (x,y,z) positions
const noboxes = 100; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i = 0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
const objectsize = 80; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 5; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("lightblue"); // background color
fill(AB.randomColor()); // paint box with this color
// fill(coral);
// texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}
// var img;
// function preload()
// {
// img = loadImage ( '/uploads/pat/1663671951.png' );
// }