Code viewer for World: Just ,,,e,m ah ,,,cubes ,
// make an array of random (x,y,z) positions 

const noboxes = 10;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
 //   a[i] = [10,10,10  ];
    
   a[i] = [ AB.randomIntAtoB(-10,10), AB.randomIntAtoB(-10,10), AB.randomIntAtoB(-10,10) ];
}	


var img;

function preload() 
{
   img = loadImage ( '/uploads/test2/1606057486.png' );
} 

 


// Cloned by test2 on 15 Nov 2020 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 100;      // size of object   

const anglechange   = .01;     // how much the rotate angle changes each step 

var angle = .1;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(65), ABWorld.fullheight(6),  WEBGL );
    
}


function draw()         // "draw" is called every timestep during run 
{
    
    
    texture(img);      
    background("cornflowerblue");    // background color 
   // fill("navy");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);

for ( var i=0; i < noboxes; i++ )
{
  translate ( AB.randomIntAtoB(-5,1), AB.randomIntAtoB(-5,1), AB.randomIntAtoB(-5,1)  );	//a[i] = [ AB.randomIntAtoB(-10,10), AB.randomIntAtoB(-10,10), AB.randomIntAtoB(-10,10) ];	// get box position i 
  box(objectsize);             
}

 
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}