// Cloned by Ciaran Skelly on 20 Sep 2022 from World "One Cube World (Three.js)" by Starter user
// Please leave this clone trail here.
const MUSICFILE = 'uploads/skellyc4/onlymp3.to-GETCRAZYSLICKD-d1zzvW2oYjs-192k-1660169652720.mp3';
AB.backgroundMusic ( MUSICFILE );
const skycolor = "blue";
const boxcolor = 'blue';
const objectsize = 600; // size of object
const startRadius = 500; // distance from centre we start the camera at
const maxRadius = startRadius * 10; // maximum distance from camera we render things
// the object is a cube (each dimension equal):
var shape = new THREE.BoxGeometry ( objectsize, 300, 100 );
var material = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
var theobject = new THREE.Mesh ( shape, material );
// Define what the World does at the start of a run:
AB.world.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, skycolor );
// add the object to the scene:
ABWorld.scene.add ( theobject );
const texturefile = '/uploads/skellyc4/1663673959.png';
var loader = new THREE.TextureLoader();
loader.load ( texturefile, function ( thetexture )
// this defines a function to be called whenever the file is loaded
{
thetexture.minFilter = THREE.LinearFilter;
theobject.material = new THREE.MeshBasicMaterial ( { map: thetexture } );
});
};
AB.world.nextStep = function()
{
theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );
theobject.position.y = theobject.position.y + AB.randomIntAtoB ( -30, 30 );
};