Code viewer for World: One Cube World (Three.js) ...

// Cloned by Rajesh Dande on 17 Nov 2020 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'Orange';          // sky color

const objectsize        = 500;                  // size of object   

const startRadius       = 800;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 20;     // maximum distance from camera we render things 

 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );


// the object is a cube (each dimension equal): 
  
var shape             = new THREE.BoxGeometry ( objectsize, 400, 200 );
var theobject         = new THREE.Mesh ( shape );


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
     const texturefile  = '/uploads/starter/earth.1.jpg';
     var loader = new THREE.TextureLoader();
 
     loader.load ( texturefile, function ( thetexture ) 
     // this defines a function to be called whenever the file is loaded 
    {			 
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 

    
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};

AB.world.nextStep = function()
{
    theobject.position.x = theobject.position.x + 10;   
    theobject.position.y = theobject.position.y + 5;
    theobject.position.z = theobject.position.z + 2;
    
};