Code viewer for World: My personal clone (clone b...

// Cloned by Okikiola Sanni on 20 Sep 2022 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 100;      // size of object   

const anglechange   = 0.05;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;


const MUSICFILE = '/uploads/kikisanni/solid.mp3';
AB.backgroundMusic ( MUSICFILE );



// make an array of random (x,y,z) positions 

const noboxes = 50;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	



function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("burlywood");    // background color 
    // fill(red);               // paint box with this color 
    
    texture(img);        	
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    for ( var i=0; i < noboxes; i++ )
    {
      translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
      box(objectsize);             
    }


     
    //  box ( 200, 10, 500 );  to make the object not be a cube

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
    
    // texture(img);        	

}



// var img;

function preload() 
{
  img = loadImage ( '/uploads/kikisanni/download.jpeg' );
}