Code viewer for World: a star attempt 1 (clone by...

// Cloned by rohan on 15 Nov 2021 from World "a star attempt 1" by Mark 
// Please leave this clone trail here.
 
AB.clockTick=100,AB.maxSteps=1e3,AB.screenshotStep=50;const show3d=!1,TEXTURE_WALL="/uploads/mark86/homeryellow.jpg",TEXTURE_MAZE="/uploads/mark86/1636022936.png",TEXTURE_AGENT="/uploads/mark86/bartrunning.png",TEXTURE_ENEMY="/uploads/mark86/sideshowbob.png",MUSIC_BACK="/uploads/mark86/simpsonsmusic.mp3",SOUND_ALARM="/uploads/mark86/8d82b5_Bart_Simpson_Ay_Caramba_Sound_Effect1.mp3",gridsize=10,NOBOXES=Math.trunc(gridsize*gridsize/5),squaresize=100,MAXPOS=gridsize*squaresize,SKYCOLOR=14548957,startRadiusConst=.8*MAXPOS,maxRadiusConst=10*MAXPOS;ABHandler.MAXCAMERAPOS=maxRadiusConst,ABHandler.GROUNDZERO=!0;const SKYBOX_ARRAY=["/uploads/starter/sky_pos_z.jpg","/uploads/starter/sky_neg_z.jpg","/uploads/starter/sky_pos_y.jpg","/uploads/starter/sky_neg_y.jpg","/uploads/starter/sky_pos_x.jpg","/uploads/starter/sky_neg_x.jpg"],ACTION_LEFT=0,ACTION_RIGHT=1,ACTION_UP=2,ACTION_DOWN=3,ACTION_STAYSTILL=4,GRID_BLANK=0,GRID_WALL=1,GRID_MAZE=2;var BOXHEIGHT,theagent,theenemy,wall_texture,agent_texture,enemy_texture,maze_texture,ei,ej,ai,aj,badsteps,goodsteps,start,end,GRID=new Array(gridsize),openSet=[],closedSet=[],path=[];function loadResources(){var e=new THREE.TextureLoader,t=new THREE.TextureLoader,n=new THREE.TextureLoader,o=new THREE.TextureLoader;e.load(TEXTURE_WALL,function(e){e.minFilter=THREE.LinearFilter,wall_texture=e,asynchFinished()&&initScene()}),t.load(TEXTURE_AGENT,function(e){e.minFilter=THREE.LinearFilter,agent_texture=e,asynchFinished()&&initScene()}),n.load(TEXTURE_ENEMY,function(e){e.minFilter=THREE.LinearFilter,enemy_texture=e,asynchFinished()&&initScene()}),o.load(TEXTURE_MAZE,function(e){e.minFilter=THREE.LinearFilter,maze_texture=e,asynchFinished()&&initScene()})}function asynchFinished(){return!!(wall_texture&&agent_texture&&enemy_texture&&maze_texture)}function occupied(e,t){return ei==e&&ej==t||(ai==e&&aj==t||(GRID[e][t]==GRID_WALL||GRID[e][t]==GRID_MAZE))}function translate(e,t){var n=new THREE.Vector3;return n.y=0,n.x=e*squaresize-MAXPOS/2,n.z=t*squaresize-MAXPOS/2,n}function initScene(){var e,t,n,o;for(e=0;e<gridsize;e++)GRID[e]=new Array(gridsize);for(e=0;e<gridsize;e++)for(t=0;t<gridsize;t++)0==e||e==gridsize-1||0==t||t==gridsize-1?(GRID[e][t]=GRID_WALL,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(o=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({map:wall_texture}),o.position.copy(translate(e,t)),ABWorld.scene.add(o)):GRID[e][t]=GRID_BLANK;for(var a=1;a<=NOBOXES;a++)e=AB.randomIntAtoB(1,gridsize-2),t=AB.randomIntAtoB(1,gridsize-2),GRID[e][t]=GRID_MAZE,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(o=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({map:maze_texture}),o.position.copy(translate(e,t)),ABWorld.scene.add(o);do{e=AB.randomIntAtoB(1,gridsize-2),t=AB.randomIntAtoB(1,gridsize-2)}while(occupied(e,t));ei=e,ej=t,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(theenemy=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({map:enemy_texture}),ABWorld.scene.add(theenemy),drawEnemy();do{e=AB.randomIntAtoB(1,gridsize-2),t=AB.randomIntAtoB(1,gridsize-2)}while(occupied(e,t));ai=e,aj=t,n=new THREE.BoxGeometry(squaresize,BOXHEIGHT,squaresize),(theagent=new THREE.Mesh(n)).material=new THREE.MeshBasicMaterial({map:agent_texture}),ABWorld.scene.add(theagent),drawAgent(),ABWorld.scene.background=(new THREE.CubeTextureLoader).load(SKYBOX_ARRAY,function(){ABWorld.render(),AB.removeLoading(),AB.runReady=!0})}function drawEnemy(){theenemy.position.copy(translate(ei,ej)),ABWorld.lookat.copy(theenemy.position)}function drawAgent(){theagent.position.copy(translate(ai,aj)),ABWorld.follow.copy(theagent.position)}function heuristic(e,t,n,o){return Math.abs(e-n)+Math.abs(t-o)}function Spot(e,t){this.i=ei,this.j=ej,this.f=0,console.log(this.f),this.g=0,this.h=0,this.neighbors=[],this.previous=void 0,this.addNeighbors=function(e){var t=this.i,n=this.j;t<gridsize-2&&this.neighbors.push(GRID[t+1][n]),t>0&&this.neighbors.push(GRID[t-1][n]),n<gridsize-1&&this.neighbors.push(GRID[t][n+1]),n>0&&this.neighbors.push(GRID[t][n-1])}}function removeFromArray(e,t){for(var n=e.length-2;n>0;n--)e[n]==t&&e.splice(n,1)}function moveLogicalEnemy(){var e,t;for(e=1;e<gridsize-2;e++)for(t=1;t<gridsize-2;t++)GRID[e][t]=new Spot(e,t);for(e=1;e<gridsize-2;e++)for(t=1;t<gridsize-2;t++)GRID[e][t].addNeighbors();if(start=GRID[ei][ej],end=GRID[ai][aj],openSet.push(start),openSet.length>0){for(var n=0,o=0;openSet.length;o++)openSet[o].f<openSet[n].f&&(n=o);var a=openSet[n],r=a;for((path=[]).push(r);r.previous;)path.push(r.previous),r=r.previous;a===end&&console.log("DONE!"),removeFromArray(openSet,a),closedSet.push(a);for(var s=a.neighbors,i=0;i<s.length;i++){var d=s[i];if(!closedSet.includes(d)){var u=a.g+1;openSet.includes(d)?u<d.g&&(d.g=u):(d.g=u,openSet.push(d)),d.h=heuristic(d,end),d.f=d.g+d.h}}}else console.log("no solution was found");console.log("openset is",openSet)}function moveLogicalAgent(e){var t=ai,n=aj;e==ACTION_LEFT?t--:e==ACTION_RIGHT?t++:e==ACTION_UP?n++:e==ACTION_DOWN&&n--,occupied(t,n)||(ai=t,aj=n)}var OURKEYS=[37,38,39,40];function ourKeys(e){return OURKEYS.includes(e.keyCode)}function keyHandler(e){return!AB.runReady||(!ourKeys(e)||(37==e.keyCode&&moveLogicalAgent(ACTION_LEFT),38==e.keyCode&&moveLogicalAgent(ACTION_DOWN),39==e.keyCode&&moveLogicalAgent(ACTION_RIGHT),40==e.keyCode&&moveLogicalAgent(ACTION_UP),e.stopPropagation(),e.preventDefault(),!1))}function badstep(){return Math.abs(ei-ai)<2&&Math.abs(ej-aj)<2}function agentBlocked(){return occupied(ai-1,aj)&&occupied(ai+1,aj)&&occupied(ai,aj+1)&&occupied(ai,aj-1)}function updateStatusBefore(e){var t=AB.world.getState();AB.msg(" Step: "+AB.step+" &nbsp; x = ("+t.toString()+") &nbsp; a = ("+e+") ")}function updateStatusAfter(){var e=AB.world.getState(),t=goodsteps/AB.step*100;AB.msg(" &nbsp; y = ("+e.toString()+") <br> Bad steps: "+badsteps+" &nbsp; Good steps: "+goodsteps+" &nbsp; Score: "+t.toFixed(2)+"% ",2)}AB.world.newRun=function(){AB.loadingScreen(),AB.runReady=!1,badsteps=0,goodsteps=0,BOXHEIGHT=1,ABWorld.init2d(startRadiusConst,maxRadiusConst,14548957),loadResources(),document.onkeydown=keyHandler},AB.world.getState=function(){return[ai,aj,ei,ej]},AB.world.takeAction=function(e){updateStatusBefore(e),moveLogicalAgent(e),AB.step%2==0&&moveLogicalEnemy(),badstep()?badsteps++:goodsteps++,drawAgent(),drawEnemy(),updateStatusAfter(),agentBlocked()&&(AB.abortRun=!0,goodsteps=0,musicPause(),soundAlarm())},AB.world.endRun=function(){musicPause(),AB.abortRun?AB.msg(" <br> <font color=red> <B> Agent trapped. Final score zero. </B> </font>   ",3):AB.msg(" <br> <font color=green> <B> Run over. </B> </font>   ",3)},AB.world.getScore=function(){var e=goodsteps/AB.maxSteps*100;return Math.round(100*e)/100};var backmusic=AB.backgroundMusic(MUSIC_BACK);function musicPlay(){backmusic.play()}function musicPause(){backmusic.pause()}function soundAlarm(){new Audio(SOUND_ALARM).play()}